Golem, Stone

Animated stone statue. A large construct.

A statue made of solid stone. When it moves, it’s in simplistic, straightforward gestures.



 
HD: 5 Armor: as plate
Hit it: easy Dodge it: normal
Move: normal  

It is immune to fatigue, fear, poison and diseases (because it’s an object). It resists fire and magic. However, anti-magic zones and dispel effects paralyze it.

If the golem’s activation glyph isspecifically destroyed, the golem is deactivated. It can be altered to change its order. Roll a D12 for its location:

D12 glyph location
  1. Left Palm
  2. Right Palm.
  3. Sole of the Left Foot.
  4. Sole of the Right Foot.
  5. Inside of the Left Thigh.
  6. Inside of the Right Thigh.
  7. Left Armpit.
  8. Right Armpit.
  9. Top of the Head.
  10. Nape.

Attacks (1/round)

Slam. The Golem makes a melee attack with disadvantage (1D12). It inflicts double damage to objects.

Grab. The golem makes a grapple attempt on a target, roll 1D4:

  1. Crush. The target takes 1D10 damage.
  2. Throw. The target is thrown at another target, on a hit, both take 1D8 damage and fall prone.
  3. Rip. The target takes 1D6 damage and an additional 1D6 damage unless they destroy one item they are wearing.
  4. Freeze. The golem blanks for a few seconds, nothing happens this turn.

Shockwave. Every grounded creature and object near the golem must save or fall prone.




Random Encounter
  1. Monster: 1 stone golem.
  2. Lair: A stone alcove engraved with arcane runes.
      OR
    Omen: Very, very heavy footsteps.
  3. Spoor: An object that is guarded by the golem.
  4. Tracks: Very straight, very heavy foot tracks.
  5. Trace: A stone statue.
  6. Trace: A boulder that could only have been moved by a colossal strength.
Crafting Instructions

Creating a stone golem takes 5 Spell Dice and the equivalent of 5 bags of gold in stone. Roll 1D6 to know the result. Add 1 to your roll for each additional Spell Die spent.

  1. Explodes (4D6)
  2. Berserk.
  3. Will work for 1 mission.
  4. Roll again after the next mission.
  5. Very vulnerable glyph location.
  6. It is perfectly under your control.


DM Notes

This is a streamlining of Arnold K’s amazing take on the golem. Traditionally, stone golems have a slow ability, which never made sense to me, so I added a shockwave that allows it to prevent unsuspecting adventurers from running away. — SaltyGoo

Written on November 14, 2020